compo rules regarding all compos, if you're using material from a third party, try to get permission for using their work on your production. if you fail to do so, we might still play your production on the bigscreen, but we will disqualify it from the competition (meaning you'll get no prizes). so try to keep your productions with original or fair-use content only. list your samples/textures sources if you use them, and ask for permission instead of ripping someone else's artwork claiming to be your own.
     
compo prizes we'll reward the first prizes of all competitions with some sponsored goodies like hardware and t-shirts and possibly even some money. the actual ammount will depend on our costs organizing, but be assured, we are non-profit, all money from entrance fee and sponsors will be spread amongst the compo winners.
the first prizes are determined via jury and public voting, so if you're attending the event DON'T FORGET TO VOTE FAIRLY.
     
remote entries we allow remote entries but in case of winning, they won't get the prizes. we'll either give it to the second place or keep it for next years compos pending on the first place' dispute tightness.
this is to ensure that the people paying the entrance fee are the ones who are taking home the prizes, so come to the partyplace damnit!
     
demo try not to pass 20megs or 10 minutes. all entries will be played on best hardware we can find at the partyplace, we'll give you a chance to test it on default compo machine before the compo, try to bring your own hardware if you doubt we'll have your requirements. entries for other platforms besides PC are accepted.
     
64k exe or zip must be below 64k. all entries will be played on best hardware we can find at the partyplace, we'll give you a chance to test it on default compo machine before the compo, try to bring your own hardware if you doubt we'll have your requirements. entries for other platforms besides PC are accepted.
     
4k executable must be below 4096 bytes. all entries will be played on best hardware we can find at the partyplace, we'll give you a chance to test it on default compo machine before the compo, try to bring your own hardware if you doubt we'll have your requirements. entries for other platforms besides PC are accepted.
     
gamedev try not to pass 20megs. we'll allow a short (5 minutes max) presentation of the game by the makers if required, all entries will be played on best hardware we can find at the partyplace, we'll give you a chance to test it on default compo machine before the compo, try to bring your own hardware if you doubt we'll have your requirements. entries for other platforms besides PC are accepted.
     
mp3/ogg entries must be delivered on high bitrate encoding, atleast 160 kbps. try to keep the track below 5 minutes length.
     
mmul entries must be delivered on a tracker format (.it, .xm, .rns, .mod, etc). no vst usage allowed. try to keep the track below 5 minutes length.
     
gfx try to enter your picture in .png format, max resolution 1024x768x32bpp. you must provide some steps of the creation to prove authenticity to the organizers and workflow dynamics to the newbies. the steps pictures will not be distributed unless you specifically state on the attached infofile that you wish us to do so.
     
wild this compo is meant for computer graphics animations and music video art. all formats accepted, but we suggest .avi/divx, try not to go too exotic on the codecs used or we might not be able to play it. also, try to keep it below 10 minutes.
     
fastgfx the theme of the graphics will only be disclosed 30 minutes before the delivery deadline. we accept all graphics file formats, but try to keep it .png or .jpg pending on the pixel quality of your work ;)
     
throwing olympics aka hardware destruction compo. this years rules are still beeing discussed at this point.
     
retrogamming this years retrogamming compo will take place on an arcade machine, more details only available at the party place
 
© inércia 2005